Posts Tagged 3D

Free 3D Virtual Globe Java API and SDK

World Wind is an open source API for a virtual globe written in Java – the project is curated by NASA and released under the NASA Open Source Agreement (NOSA).

The most basic usage of the SDK displays the default globe with its default layers - it requires only 6 lines of code to instantiate everything seen here.

World Wind provides a rich set of features for displaying and interacting with geographic data and representing a wide range of geometric objects.

On the pages there is a getting-started guide, impressive list of features, demos and examples.

Among the features are

  • Open-source, high-performance 3D Virtual globe API and SDK
  • Adds geographic visualization to any application
  • Runs on Windows, Mac OS X, Linux and in web pages
  • Huge collection of high-resolution imagery and terrain from NASA servers
  • Open-standard interfaces to GIS services and databases
  • Large collection of geometric and geographic shapes
  • Uses Java and OpenGL
  • and more …

I’m not sure if the common phrase “It’s not exactly rocket-science, or is it?” applies here. 😉

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ATP Synthase movie

The proton driven turbine cranking out ATP – beautifully animated.
More background info at

shared by Rajini Rao via google+.

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Ancient computing – the Antikythera Mechanism

When diving deeper into the far end of the historic roots of bioinformatics, I came across the Antikythera mechanism. To me, it has all the hallmarks of what bioinformatics is about: taking in the available knowledge of the time, integrating all the data there is into a functional machine model that actually makes useful and verifiable predictions. And all of that already happened approximately 2100 years ago. Wow!

The timeline for BioInformatics I created however did not seem to accept a corresponding entry, although on dipity dates B.C. should work (since April 2011, they say) – but not for me (yet).

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New Modeller release – 9.10

Modeller – One of the best approaches to structure prediction – just got an overhaul:

(Modeller) 9.10 is primarily a bugfix release relative to the last public release
(9.9). Major user-visible changes include:

  • Add Python 3 support
  • Add support for Mac OS X 10.7 (Lion)
  • Modeller on 64-bit Macs is now built with Intel Fortran, resulting in a roughly 2x speedup compared to 9.9.
  • Add Unicode support; all filenames should be UTF-8 encoded.

See the Modeller manual for a full change log:

by email from Ben Webb, Modeller Caretaker (

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Network-Sculpting in 3D

Not only the WWW, but also the roots of Linux date back about 20 years. (What the heck was going on back then?)
Happy birthday, little Penguin! It has waddled a long way, found many friends and has grown up considerably.

(see the Linux Foundation pages for more info, and I’ll spare you the historic details of my first install of a kernel with a version nr.<1.0). Besides that much of the internet rests on Linux, what’s that got to do with 3D and networks? Read the rest of this entry »

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Anatomy: interactive and three-dimensional

Visible Body built an interactive 3D model of the human anatomy now available for the iPad. They also have an interesting collection of celular and other animations / illustrations on their page:

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Weekend Music Videos

This one is more about the visuals than the music: The networks mapped onto spheres, a human body and the planet – all rolled into one! Just stunning. On top of that, it’s got “chemistry” in the title and is done mostly in processing. That’s several reasons why this should go onto this blog … Have fun!

Interpol – Rest My Chemistry Video from Aaron Koblin on Vimeo.

Worthwhile to check it out in fullHD on vimeo – which also might run it more fluently. Read the rest of this entry »

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